This game is pretty tough, and I've really only gotten to around 80% finished, so I'm gonna judge on that.
The game as a whole is pretty good. It oozes charm and it gives really good visual and audio cues (it even shows how the bullet charges at the beginning). There are even some small details that I noticed that adds to this game's charm. As well, this is a really interesting take on the "only one" theme. My only gripe with it is how the bullet acts in its other form. It goes a lot faster and charges a lot more often, so I find that it's even hard to react to. It sort of feels unfair, especially with how it can almost turn on a dime when touching the wall while the player has to keep its momentum. Anyways, this is a pretty solid game. It's a nice and short one, and it keeps interest by having two forms.
Yes, I agree with you on the difficulty. We really ran with the thought "how would a bullet hell work with only one bullet?" that lead to "how can one bullet be as terrifying as thousands of bullets?" And the answer we found is: make it hellish.
We did beat the game once before uploading it, so we knew it was possible (Mario Maker approves this line of thought?) But I believe some balancing is in order. The time limit did not help with this fine tuning.
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This game is pretty tough, and I've really only gotten to around 80% finished, so I'm gonna judge on that.
The game as a whole is pretty good. It oozes charm and it gives really good visual and audio cues (it even shows how the bullet charges at the beginning). There are even some small details that I noticed that adds to this game's charm. As well, this is a really interesting take on the "only one" theme. My only gripe with it is how the bullet acts in its other form. It goes a lot faster and charges a lot more often, so I find that it's even hard to react to. It sort of feels unfair, especially with how it can almost turn on a dime when touching the wall while the player has to keep its momentum. Anyways, this is a pretty solid game. It's a nice and short one, and it keeps interest by having two forms.
Yes, I agree with you on the difficulty. We really ran with the thought "how would a bullet hell work with only one bullet?" that lead to "how can one bullet be as terrifying as thousands of bullets?" And the answer we found is: make it hellish.
We did beat the game once before uploading it, so we knew it was possible (Mario Maker approves this line of thought?) But I believe some balancing is in order. The time limit did not help with this fine tuning.
And I'm so glad you liked our game!
Thanks a ton for this thoughtful feedback!
Thanks for reassuring that this can be beaten. I am also 80% into it. Will come back for round 2!
It has become a juke city